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Zombie Apocalypse Gear And Weapons
zombie apocalypse gear and weapons



















Zombie Apocalypse Gear And Weapons How To Keep Your

In some versions, the reason the dead rise and attack is unknown, rendering the whole situation inexplicable.Brand new to Dungeons & Dragons? Check out our Getting Started Thread! Learn more about our sub at the /r/DnD Wiki Get questions answered in our latest Weekly Questions Thread Find great artists in our latest Monthly Artists Thread FiltersInstead, the tag on the weapon specifies that it’s Starter Gear. Learn how to keep your family and loved ones safe from this problematic situation by preparing early.Zombie apocalypse is a genre of fiction in which civilization collapses due to overwhelming swarms of zombies.Typically only a few individuals or small bands of survivors are left living. Are you prepared There will come a day when life as we know it will cease to exist, the world will be overrun by cold blooded flesh eaters. The zombie apocalypse is coming. Home > Swords & Weapons > Zombie Apocalypse Gear.

zombie apocalypse gear and weapons

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With rifles, you'll usually have either bolt action or auto loading (sometimes called semi automatic). That's about the action type. Range is okay, but they tend to become useless for a head shot past twenty feet or so.Now, rate of fire isn't so much part of the type of firearm. Anywhere else doesn't kill them at best, it slows them down.So, essentially, the differences come down to range, accuracy, rate of fire, capacity, and ease of use.Rifles have the best range, and the best accuracy, but do require more skill to use at range.Pistols (handguns is probably the better word) have medium range, usually decent accuracy until the end of that range, and only require minimum skill.Shotguns have the least accuracy at any range other than point blank, but require next to no skill to use. Rifles, pistols, and shotguns.The trope of zombie killing is head shots.

Most military rifles like that have "selective fire", which gives you the option of one shot per trigger pull like a regular semi automatic, three (or five in some weapons) round bursts, and full auto.Capacity varies with the round. But the rate of fire is much higher. But these would be rare items for an apocalypse scenario, and aren't a good choice vs zombies because of control issues with accuracy. Auto loading means you can fire as fast as you can pull the trigger.There is also automatic fire. It's a bit more complicated in reality, but that's not really going to impact game mechanics for zombies.

Typically, you'll find ten round magazines as a standard.Bolt action rifles that don't have a magazine tend to have a tube or other mechanism that holds the rounds and must be manually refilled when empty. 223, and I've been to tons of shooting ranges and live in gun country. Honestly, I've never seen a hundred round magazine for anything except. It's pretty rare to see anything over thirty in civilian hands though. Hundred round magazines exist for the more common and popular rounds like the.

But you're still limited by the capacity to between five and seven (six being the most common). Revolvers are much slower to reload unless you have speed load "clips" that let you clear the spent shells and slap new ones in rapidly. Which does effect how many rounds can be fired per minute because of reload times. Capacity can be vastly different though. Rate of fire is going to be close enough to be the same in game terms. Revolvers and semi automatic.

High capacity magazines can take that up to maybe twenty, but anything over ten is rare. 45 ACP round typically leaves you with room for seven, plus one in the chamber when you start firing. Bigger bullets means less room in a magazine.

In game terms, I'd say it would be half as fast. Semi auto can be as fast as a rifle, but wouldn't actually be because those things kick like a mule most of the time. The pump is obvious, rate of fire is slow but steady. You've got pump action, semi auto (which are ridiculously expensive, so rare in game terms), and "break".

Each major calibre has its own stats. It'll be much less hassle than dealing with gun nut players wanting to cherry pick brands and odd ammunition (of which there are plenty).In my home brew system, I went all out. Use whatever stat determines accuracy to handle that instead of making it per type. They're essentially novelty military weapons though, so I wouldn't even include them in a game.My suggestion is to pick something like d20 modern, or left4dead and just use their system.But if you want to simplify, just use the three types, declare a set capacity and range per type, and set a reload time for those that need it. It's slow as hell, and there's really no way to make it faster.There are fully automatic weapons that fire shotgun shells. You undo a latch, eject the shells, and manually load new ones.

Otherwise, the details of the guns themselves get in the way of everything else.Honestly, keeping the weapons abstractly defined is probably the best option, since that allows players to pick what they think is funniest/most fitting for the situation.For firearms, keeping it to a simple pistol/shotgun/rifle should do the trick. I find it best overall to stick with the bare minimum of rules and abilities with them. The second is time consuming lol.Guns in role play are often tricky if you want any kind of realism. The first is fine, they just take my advice based on the back story of the character. Most players end up either not caring, or going nuts with selecting everything. I even included extremely unusual ammo like frangible flechettes with custom damage and accuracy.

When you break into the HEMA nerd's basement and find a replica zweihänder, you can treat that kind of like how you would a magic weapon a +1 massive weapon, maybe with the improved crits of choppers if you can get it sharpened.But the weapons that will in general be available to the players, keep those relatively abstract, so then players can put the amount of detail they want into it. A hunting crossbow might work like a pistol, but has a mag size of 1 and is silent.

zombie apocalypse gear and weapons